
Ralitge boyter
Minmatar
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Posted - 2007.09.16 21:19:00 -
[1]
Edited by: Ralitge boyter on 16/09/2007 21:22:22 First of all as stated before: Ranks are cool, so please put them in.
Doing ranks will mean that you will more likely be able to switch sides. Doing so as an general will be more valuable for the enemy then when you are low ranking cannon fodder. On top of that doing so will mean that your former master hates you even more then your new friends did before. And that your new friends like you though they will not make you a general right from the start they will put you back a few ranks so you can prove your self. This makes for a simple mechanic and for a deminishing return when switching sides a lot.
Then when it comes to the docking rights, of course the stations should be sorted out so we do not have caldari stations in Galente space, or Minmatar in Ammar space. Maybe the war can make it imposible for the current owners to sustain their supply lines and thus they might redraw from the station, after which it can be taken over by the oposing faction. This can be done in the game by making new stations using the same graphics but new names, so all that needs to be done is change the graphic id of the station (it will be a bit harder in real eve, but far easier then the docking rights story most likely)
As for the danger in the other systems, I think that people that rise beond a cerrtain rank in one army sould of course be mistrusted by their enemy, and the raising of prices with the eventual disabeling of services should certainly be done for the enemy controled parts of space. But only at a certain rank.
The initial focus of factional warfare should be more on the industrial side of things the supply of material of ships, guns and so on as is normal with a war the build up of arms. Then when the supply has been established the killers can start moving in more and more, taking out the supply lines, these will then become more protected making for better fights and bigger ships to be used. But as losses rise the demand for supplies becomes bigger and so on.
The faction wingman sounds like fun but also risky, as this might mean that PvP is only posible if you have trained your wingman control (or what ever the skill name might be) to level 5. As when you encounter an opponent with say 5 extra ships on him or a group of opponents with 25 extra ships the DPS from the extra ships is so huge that you do not stand a chance to eve scratch your opponent. Quite posibly based on rank a type of mission can be chosen and based on that a number of wingman will be assigned, this wil then also mean that you will encounter an roughly equaly skilled opponent making for more intresting fights. I can not imagine a general even wanting to wake up for a mision in which his sole task is the elimination of a soldier protecting a shipment of furtilizer.
A LP store integration sounds like a good idea but I do think there should be one more variable introduced, and that is rank. As you go up in rank you will get more lucerative deals and maybe even some unique items that you cannot get without that rank (or higher) This will not only lead to a reason to stick with a faction but also this will give current mission runners more of an incentive to move to the PvP type factional warfare asignments.
All in all it needs to be fun, the changing of security status might be good in the future but for now I think the initial set of things needs to be delivered as this has been talked about for years now but so far we still have to see the first Minmatar security gun shoot an Ammar ship just because it was trying to pass. 
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |